![]() Material (.iMtl), 1 lower material (.iMtl), 1 shoes material (.iMtl), or 1 character (iAvatar) optional for additional hair (iHair), accessory (iAcc), face (iFace) for the characterĪny biped character created from 3rd-party tool in FBX format can be converted as a non-standard character for iClone via 3DXchange. ![]() Developers can choose to modify the texture or the body proportion of the character and save as the iMaterial or iAvatar file for submission. IClone G3/G5 Character is constructed by standard bones in 3ds Max and compatible with all the face and body animation tools with motion library.
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